But the tension mounts as more complicated rules and paperwork are added every day, and the player is reminded through newspapers and sporadic bouts of intense violence how much is at stake. The job seems simple at first: check travelers’ passports to make sure nothing funny is going on and either approve or deny their entry. ![]() The game begins when the player is informed they’ve been chosen, at random, to act as a border agent along the country’s western edge. The year is 1982 and war, unrest and civil conflict tear through the neighboring countries. ![]() The setting is the bleak and generic fictional Eastern Bloc country of Arstotzka. This is the world of Papers, Please, an indie game developed by Lucas Pope and released in August for the PC and Mac. I swept the papers off my desk and pushed the button to call the next person in line. He refused to leave my booth and the guards entered, clubbing him in the head with the butt of their rifle before dragging him away. I took them and looked them over, hunting for discrepancies. The man slid his passport, work permit, immunization records and entry permit across my desk. A new game from creator Lucas Pope explores a little known aspect of war - which awakens some unpleasant memories
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